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time to code

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Move objects with your mouse or finger. Drag and fling them. Put on the breaks with the f key. Try the g key.

Button #7 starts the Puck Popper game. With multiple players, use #8 for more terrain. Try some Jello: #6.

More: on multiplayer, capture, the editor, and the games.

The client interface for multiplayer includes a virtual gamepad for touch-screen devices. Yes, cell-phone play for Puck Popper. Try it. Click the multiplayer option here to start hosting a game. Type in a room name, and then click the "Create" button. On your cell phone, from the client page, enter the room name and then touch the "Connect" button. After connecting your cell-phone client to the host, touch the "Two-Thumbs" button.

This site hosts a collection of code scripts: Python (see game physics), JavaScript (see what's animating this page: a, b, c, d), and VBScript and Perl (see Waconia). There may be a few R scripts coming...

The functionality of the Python game-physics page is reproduced here with JavaScript, Box2dWeb, and a live HTML5 Canvas. This includes the use of Node.js, socket.io, and WebRTC for multiplayer.

There's a back-burner plan to make a new Waconia charting page based on Google Charts and Fusion Tables: all client sided this time.

Here's the team at the rec-center and a note on what's coming next...


Gravity
Select COM

Pause (0fps)

Multiplayer

 Demos and Games:



 Plus:
Edit walls & pins