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Move objects with your mouse or finger. Drag and fling them. Put on the breaks with the f key. Try the g key.

More: discussion on multiplayer, capture, the editor, and the demos.

This site hosts a collection of code scripts: Python (see game physics), JavaScript (see what's animating this page), and VBScript and Perl (see Waconia). There may be a few R scripts coming...

The functionality of the Python game-physics page is reproduced here with JavaScript, Box2dWeb, and a live HTML5 Canvas. This includes the use of Node.js, socket.io, and WebRTC for multiplayer.

The client interface for multiplayer includes a virtual gamepad for touch-screen devices. Yes, cell-phone play for Puck Popper, demos 7 and 8. Try it. Click the multiplayer option here to start hosting a game. Type in a room name, and then connect. Do the same from the client page on your cell phone. Finally, after connecting the client to the host, touch the Two-Thumbs button on the client.

There's a back-burner plan to make a new Waconia charting page based on Google Charts and Fusion Tables: all client sided this time.

Here's the team at the rec-center and a note on what's coming next...


Gravity
Select COM

Pause (0fps)

Multiplayer

 Demos:





Edit walls & pins