TimeToCode.org requires JavaScript.

Please enable JavaScript in your browser
and then reload this page.

time to code

(please use Chrome or Firefox)

Move objects with your mouse or finger. Drag and fling them. Put on the breaks with the f key. Try the g key.

More: discussion on multiplayer, capture, the editor, and the demos.

This site hosts a collection of code scripts: Python (see game physics), JavaScript (see what's animating this page), and VBScript and Perl (see Waconia). There may be a few R scripts coming...

The functionality of the Python game-physics page is reproduced here with JavaScript, Box2dWeb, and a live HTML5 Canvas. This includes the use of Node.js, socket.io, and WebRTC for multiplayer.

The client interface for multiplayer includes a virtual gamepad for touch-screen devices. Yes, cell-phone play for Puck Popper, demos 7 and 8. Try it. Click the multiplayer option here to start hosting a game. Type in a room name, and then connect. Do the same from the client page on your cell phone. Finally, after connecting the client to the host, touch the Two-Thumbs button on the client.

There's a back-burner plan to make a new Waconia charting page based on Google Charts and Fusion Tables: all client sided this time.

Here's the team at the rec-center and a note on what's coming next...

Select COM

Pause (0fps)



Edit walls & pins